Battlefront 2 skin mods 21st nova corps download mode;






















Each unit had so many different weapons that the uniqueness of each class was diluted. I think it's best when each of the classes plays differently, but when you start giving six or seven weapons to each unit it is almost an inevitability that you'll have to reuse lots of the same weapons for different classes.

Keep it simple and make each class have a distinct feel. The award weapons. Total gamebreakers. If you're playing on an awards profile, most units will have an award shotgun and a couple others an award sniper rifle. Both of those weapons are absolutely incredibly overpowered.

With the sniper rifle, it takes less than ten seconds to destroy a tank, and since the weapons don't overheat or have an ammo clip, you can just mash the button and walk through the maps at your leisure. Zero challenge. It was also strange to see so many units end up with an award shotgun when they didn't have a shotgun to start off with. Visual inconsistency. I hate to compare mods, but I know when I was reviewing the earlier Ultimate Battlefront mod, one of the things I really liked was the consistent set of visuals between different units and legions.

The reason I liked it was because it showed that or at least made it feel like the mod was the work of a single, coherent author or team. Here, the units all have different visual styles - one unit will be relatively unscratched, some units will be very scratched, others will be dirty, others will have lots of addons, etc.

It makes the mod look like an assets dump, which in my mind is a bad thing since pretty much anyone can just cherrypick assets from a bunch of places.

That's not to say that this is what this mod is, but it looks unprofessional to be so visually inconsistent. The heroes didn't fit. The heroes seemed to all be stock heroes. Heroes should be rewards and they should be significantly more powerful than the infantry units. Since the units were mostly powered up as with most side mods , the heroes felt like a waste of time to use. There were a couple floating HUD tags I saw one unit that was completely missing a weapon mesh, too.

There were sound errors - some weapons notably arc caster weapons were missing sounds, and none of the converted maps had fixed sounds. On the subject of the extra maps, while it's always nice to see some maps added to a side mod, here they felt a little extraneous - they felt like they were added just to have "more. I know I speak with a little bit of bias in that regard, having worked on the Conversion Pack, but it eats at me a little whenever I see half-done conversions of the SWBF1 maps after having spent as much time as I did to polish the SWBF1 maps for the Pack.

All in all, it's a well done mod that has a pretty fair amount of content. While it feels like a lot was added just to have more "stuff," I'm sure it'll still be fun to the lots of people that like playing Clone Wars mods, and if you are one of those people, go ahead and give it a download, because I'm sure you'll enjoy it. This mod is most renowned for its standout feature of rotating the skins and models for each of the units every time you spawn, for example the sharpshooter unit may change from a Rebel Militia skin to a Rodian Rebel.

It's a really neat concept and has been executed superbly well. The Galaxy is shattered from conflicts since 1,BBY. This mod replaces the stock Galactic Civil War. The modes affected are conquest and campaign gcw only. New classes, new weapons, new turrets, new vehicles and more. The purpose of this mod is to recreate the Star Wars universe through various mythical epochs and places of the saga.

The aim of this project is to give Star Wars Battlefront II players the feeling of the TCW show but still experiencing the classic gameplay style they always loved. Units will be organized as MMO classes, trying to give each one a special role that fits a certain team play like healer, tank, etc. New maps will be included thanks to the permission of many good modders you already know Umbara: Shadow Forest, Coruscant: Modern Warfare, Attack on Venator, etc.

Both stock eras include new sides with enhanced visuals and sounds, as well as new hero units. Also supports the Mass Effect era if installed. Homefront is a mod dedicated to improving the gameplay of Star Wars Battlefront 2. It features custom units, heroes, turrets, etc, better sounds, custom voices, better visuals although perhaps not as much as seen in other mods , and it makes the game x more intense than the vanilla game my friend seriously asked me if the vanilla game was this intense.

You can play this mod online vanilla or with Homefront eras. Fight among several clone corps of the Great Army of the Republic. The mod includes a whole new team setup for the Republic side, with a setup of 6 different troops with 2 special officers and a lot of new weapons.

Get ya ammo and blaster and get ready to fight! Earth Salvation is a terminator inspired map depicting the war of the humans against SKYNET in the future, you can play as both factions and its totally awesome! You can even fight in space or just battle your enemies on ground. There is much to explore and to see.

Sinistar 22 Jan, am. That's how mafia works. Share to your Steam activity feed. You need to sign in or create an account to do that. Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. Description Change Notes. Add to Collection. This item has been added to your Favorites. Content Type: Addon. Addon Type: Model.

Addon Tags: Roleplay , Realism. File Size. Created by. Fisher Offline. Matthew Pierce Offline. Stevie Starfish Offline. See all collections created by Fisher and other people some may be hidden. This item has been added to your Subscriptions.



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