Aethera campaign setting pdf download






















We are currently updating the monsters, character races, and a number of other elements from Aethera as part of the Alien Bestiary monsters, aetherite and Alien Codex races, gear, feats. Once those are completed we will likely do a final sweep for other rules elements not yet covered, such as the cantor class and archetypes, and combine all of those elements into an Aethera Starfinder Companion and an Aethera 5E Companion as well.

Also, I really like the use of kytons as a sort of necromorf outsider specie, that's really a smart choice. We do have the "Aethertech Manual" in the works, which includes additional gear as well as spaceships, which should hopefully be done by the fall. Is it a good mesh, such that one could use this to expand the SF material into a mixed custom universe? And speaking more broadly, what about mixing in stuff from Spelljammer, Star Wars D20, Traveller T20, or other "space" games, is this setting flexible enough to have storm troopers and jedi mixing it up with illithids and space dwarf mercenaries?

In my opinion, it depends. You can take some things and use them, races and items for example, other things aren't so versatile.

Starships rules, for example, are so much different in every single scifi setting that i've tried, nearly incompatible with each other. The Aethera setting is really good, and i think that it can be used as the present state of Androffa in the normal Pathfinder game. Regarding stormtroopers, jedi and illithids, every case is different. Illithids are stuck in the 3. The stormtroopers can be created givin weapons and power armors to soldiers, so you can create them with the rules of the Aethera setting.

Are the paragons of Orbis Aurea a race? The paragons of Orbis Aurea are a unique set of beings, and their stats and lore will be presented in the upcoming "Aethera Field Guide," which should be coming out in July for Pathfinder and thereafter for both Starfinder and 5E. We did a full print run and the books are en route to us, scheduled to arrive in July. You can preorder the print book at the Legendary Games website.

Not on DrivethruRPG. This site only sells print copies of print-on-demand books produced through their POD partner, LightningSource. They do not consign, host, or sell books printed elsewhere. We'd love to sell you a copy at the Legendary Games website, though! Are there any plans to publish this or perhaps a supplement for 5e? The original project was Pathfinder-only, but we are definitely considering a 5E supplement down the road. A lot of this book is flavor and setting material, so given its size we probably would lean towards creating a 5E conversion guide rather than doing a cover-to-cover redo of the entire book.

We'll keep you apprised as things develop. OMG I'd love for this to be 5e, like how you did Hypercorps for both systems. I don't really play Pathfinder and the premise of this setting is so good that its something I am going to purchase. We have a series of adventures for the Aethera setting coming out this year, the first of which have completed art and manuscripts but are in the editing and development phase prior to layout.

Those will be available this summer, with two more to follow in the fall, plus more in progress for next year. Can you provide the link for legally buying the PDF on drivethru rpgs? Thank You! You'll have to buy the PathFinder core at the Paizo website. If you are comfortable looking things up online you don't need a physical book. Thilo G. An Endzeitgeist. Ehn J. A customer. Really love this book. Puts a whole new spin on the Pathfinder setting throwing it headlong into space. Not just a supplement, this massive effort redesigns the system from orcs and elves to flying through the stars, blasting at spaceships.

Only been [ See All Ratings and Reviews. Browse Categories. Wolfenoot Sale. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Science Fiction. Phone PDF. Virtual Tabletops. STL 3D Model. Regarding the latter, okantan clans are they admire human ambition and aspiration.

Ever divided on whether this is for good or ill. The infused often unconsciously extend this attitude to humans are, by their very nature, flush with the power of offworld. An okanta preening a human or offering aetherite, but bear none of the wisdom of the spirits constructive criticism the way one might to a family that speak through it.

Okanta share the short lifespan member is common. Okanta are a strongly familial of the infused, and thus try to share a hopeful outlook people and oftentimes try to insinuate themselves into to the infused so as to alleviate the resentment they such structures without direct invitation. Okanta instead try to present it as an opportunity to live in the moment and Faith: A form of shamanistic animism called Uutoh is the primary okantan faith.

The first of the shamans were called the Harmarandh, and they were the first to hear whispers from aetherite in the land and the. Curiously, the okanta do have a word for stars in their The following options are available to all okanta who have language, indicating that Orbis Aurea may not have the listed favored class, and unless otherwise stated, the bonus always been shrouded by a cloud as it is today, and applies each time you select the favored class reward. This bonus does not stack with Critical the only permanent settlement ever constructed by Focus.

The Song of the Stars is, undeniably, a facet This spell must be at least 1 level below the highest spell level of the Score, and as such, okanta faith often the shaman can cast. While Normal Speed: Okanta have a base speed of 30 feet. Uutoh practitioners and Scorists may diverge on Low-Light Vision Ex : Okanta can see twice as far interpretations of specific movements within the as humans in conditions of dim light.

Among Uutoh practitioners, there is a growing Adaptive Mimicry Ex : Once per day, an okanta desire to make contact with the zahajin of Kir-Sharaat can spend 1 hour observing a creature actively using. Okanta to share ideas and philosophy. While few know of the any skill that the okanta has no ranks in. This effect the Song of the Stars. This ability does not grant an okanta access rarely settle down for long. Though raised in tight- to uses of a skill that are normally prohibited such as knit tribes and communities, this short-lived race is the Elemental Harmony skill unlock for Perform that restless and has always heard the call of something she would not otherwise have.

Young them function in many ways as if they were one size okanta are easily lured away by promise of adventure; category larger. Whenever an okanta is subject to a troublemaking exiles often seek employment from size modifier or special size modifier for an opposed off-worlders rather than facing a solitary existence in check such as grapple checks, bull rush attempts, and the unforgiving wilds of Orbis Aurea.

The okantan trip attempts , the okanta is treated as one size larger ability to learn quickly and their fearsome appearances if doing so is advantageous to him. An okanta is also have made them popular as bodyguards, especially for considered to be one size larger when determining exploration teams and military units. Typical Additionally, an okanta can use weapons designed for names include Arakhu, Tauth-el, Kithare, Lenshura, a creature one size larger without penalty.

However, Yashka, and Zureen. The benefits of this racial trait stack with. Humanoid: Okanta are humanoids with the okanta Languages: Okanta begin play speaking Hymnas subtype. Okanta with high Intelligence scores can Medium: Okanta are Medium creatures and have choose from the following languages: Aklo, Aquan, no bonuses or penalties due to their size.

Erahthi, Giant, and Infernal. Phalanx The phalanx are an artificial race of bio-mechanical constructs, granted free will by the ancient power locked within aetherite. The phalanx were not built, but rather found dormant in an ancient pre-Collapse vault on Akasaat's moon, Prima. Their sophisticated bodies were reverse-engineered by Hierarchy scientists, and infused with an aetherite core, and endowed with sentience through powerful occult rituals.

The methods that created the phalanx, however, endowed them with more than mere sentience: they each gained a living soul.

Physical Description: Phalanx are highly advanced constructs originally built by the enigmatic Progenitors, a forebearer species that predates the Collapse. While a phalanx is a construct, it possesses a sophisticated series of synthetic organs that process bodily functions similar to a human, save that all phalanx bio-organic function is derived from aetherite.

All unmodified phalanx stand at exactly 6 feet tall, and are composed of a steel-and-duranite skeleton that contains their synthetic organs and circulatory system, all encased in a durable armor plating.

All phalanx possess identical blue eyes that shine the same color as aetherite. Phalanx do not breathe, eat, drink, or sleep. Rather, they consume units of aetheric power and convert it into fuel. Although phalanx do not sleep, during long periods of inactivity they These hallucinations are influenced by a phalanx's current life, and while such experiences may appear to involve contemporary concepts, some believe they may in fact be memories thousands or more years old.

Phalanx use body modification to express themselves, be it stenciled painting on their armored chassis or mechanical modifications that drastically change their outward appearance. This process began during the Century War, where some phalanx were modified for specialized operations.

Many phalanx adopted this tradition of modification after the war and made it their own, inspired by the biodiversity of the worlds they visited during the war. A typical phalanx changes their mods over time due to experience, change in personality, or simple shifts in tastes and mood.

All phalanx were originally constructed with gender-neutral frames. Since their liberation following the end of the Century War, some phalanx have chosen to adopt gendered identities, even going as far as having their chassis remodeled to represent humanoid standards of gender. Society: Nearly all phalanx surviving today are war veterans.

While not all phalanx fought on the front lines of the Century War, all served the Hierarchy war effort in some capacity. This shared history as soldiers, and the collective tragedy of their origin and lives, united phalanx in a way that few other races understand. The phalanx were born, lived, and—in many cases—died at the orders of another. For the entirety of the. P halanx Century War, the phalanx were considered property of the Hierarchy. However, following the war's conclusion, the Hierarchy moved to grant independence to all phalanx and cease all production of additional phalanx from the vaults on Prima.

Many phalanx, once granted freedom and independence, discovered that the stars held no place they could call their own. With freedom came the struggle to discover what it means for a phalanx to be an individual.

Many phalanx remained with, or quickly returned to, the Hierarchy military after they were granted freedom. Knowing only war for their entire lives, these phalanx found it impossible to adapt to civilian life.

Those who did leave the military took up jobs that used the skills they developed as soldiers during the war. A former counterintelligence agent may have become a law enforcement officer on Akasaat or a security chief on a remote asteroid mining colony, while an aethertech mechanic may have The vast majority of the phalanx, however, live on the fringes of society. These phalanx put distance between themselves and the civilizations their kind fought for and died fighting against, creating their own customs and beliefs wholecloth.

Even though many phalanx reintegrated into human after the war, the Hierarchy unofficially treats phalanx as second-class citizens. Phalanx, much like infused, must work twice as hard to achieve the same recognition or status a human might. Additionally, as inorganic beings ostensibly created by humanity, they are often the victims of prejudice and discrimination.

Senior leadership among the Hierarchy actively strive to keep phalanx from obtaining positions of military or political influence and power. Among their own kind, phalanx communities are typically close-knit, adopting concepts of family within their social circles. Many phalanx communities have regular meetings to discuss societal and cultural advancement and development. Such meetings are often long celebrations of the arts and philosophy, after which the participating phalanx spread newly.

Of note, phalanx are communities. This potential relationship treatment during the Century War. While phalanx often draws infused and phalanx together in complex have been given freedom, it is a cold comfort to familial units with diverse social outlooks. Some The phalanx are often see erahthi as an inspiration, Chapter 1 R aces. However, many phalanx is the institution of the Hierarchy that shackled them, struggle against an underlying guilt with respect to and that is the injustice they confront, along with the erahthi due to their violent history as tools to fight humans who recognized the amorality in how the them.

Some phalanx therefore dedicate themselves phalanx were treated, yet stood by and did nothing. While erahthi-phalanx relations are strained, and suffering. Both races were designed as weapons of many phalanx make great effort to learn from their war by humanity and neither truly fit into the modern former enemies to grow understanding of their own world.

They recognize that the erahthi are, in essense, constructed to fit roles much as the phalanx are, and seek to form bonds in that commonality. Phalanx tend to view the okanta with a mixture of The okanta are relatively new arrivals to the universe at large, and phalanx have Phalanx Favored Class Options not had long to quantify their relations.

The phalanx The following options are available to all phalanx who have the also admire the adaptability of the okanta, especially listed class, and unless otherwise stated, the bonus applies each their ability to learn nearly any skill through simple time you select the class reward. When this total among the phalanx as well. While reincarnation has philosophical and religious Medium: Phalanx are Medium creatures and touchstones across many species, phalanx believe the receive no bonuses or penalties due to their size.

Some phalanx adopt Darkvision: Phalanx can see in the dark up to 60 the spiritual outlook of the okanta after living with feet. P halanx histories and the concepts of okantan animism and consume at least 1 au of aetheric energy through the spirits within aetherite. Phalanx nearly universally an oral induction port each day or immediately believe that their aetherite cores are a physical begin suffering from starvation Pathfinder RPG manifestation of the soul, and the okanta connection GameMastery Guide.

Phalanx do not take nonlethal to spirits in aetherite is therefore seen as a link tying damage when starving, but instead become staggered these two races together.

A A small number of phalanx actively revere the Score starving phalanx who consumes at least 1 au is no as outlined by the Symphonium. These phalanx longer starving and is not staggered.

After most Scosists believe, but that their destiny lies beyond reaching the maximum number of days without the events of the Century War. Phalanx prophecy aetherite, the phalanx falls unconscious and remains chanters research the Score tirelessly for evidence of unconscious indefinitely until fed at least 1 au per Hit Die the phalanx possesses.

A phalanx cannot die from Names: Phalanx names vary based on personal taste starvation. Those who feel closer to their Armored Fists: Phalanx gain Improved Unarmed military roots retain their original serial numbers, Strike as a bonus feat. While some on Diplomacy checks to gather information. Once per day as a move action Thirteen, Sorrow. This effect lasts for 1 minute.

Phalanx with a high Intelligence score can choose Type: Phalanx are constructs with the phalanx any other language except secret languages such as subtype. Unlike normal constructs, phalanx possess a Druidic. Constitution score and do not gain bonus hit points based on their size. Other Races Some races not found in the Aethera Campaign Changeling: Changelings are too often mistaken Setting may be too appealing for a player or game for humans, much to the pleasure of their hag master to resist including.

While introducing androids ancestors. Hags are prevalent across much of the or elves may be fun around the table, Game Masters Aethera System, but changelings primarily arise on Chapter 1 R aces. If they are coming from outside same family members. What impact does dhampirs have the aether subtype and may also have their culture have on the other major cultures?

The the aetherwarped creature template see Chapter 6. Some of the below races presented in the Pathfinder Gathlain: These fey creatures are native to the wilds Roleplaying Game: Advanced Race Guide are suitable of Kir-Sharaat and originate from Kir-Sharaat's echo for play. These races do not have prominent roles in on the Evermorn. While exceedingly rare in number, history, but are assumed to exist across the system's gathlains are one of the few fey species that are not in planets.

Creations of the Builder Caste during entities. Aasimars may appear as any of the primary the Century War, ghorans are artificial plant life- races of the setting though it does not change their forms that originated as symbionts with free will. While Goblin: Goblins in the Aethera System are they are few in number, these scavengers have fleeting ingenious, mechanically-inclined salvagers and interactions with the okanta and native giants, instead inventors living in the uppermost strata of Akasaat's they primarily stick to their territories on the western Underworld, safe from the scorching heat of the side of Pah, where they are fleeing the growing threat surface.

Goblins frequently trade with surface folk of the azaka. They are frequently encountered appear. O ther R aces remote ocean shores of Kir-Sharaat, where the great Samsaran: Samsarans are very rarely born to forests and Darkwild meet at rocky coastlines. Grippli human parents who reside within the Gulf or remote settlements are built within the sheer cliff faces that colony settlements within the Amrita belt.

Samsarans lead down to the world's oceans, and gripplis do their are little understood, even by themselves, and best to stay out of the affairs of the territorial zahajin. These fire-blooded entities are treated humans that survived the Hierarchy's first expedition with remarkable curiosity by members of their parent to Orbis Aurea. Most skinwalkers fully integrated into species and do not reliably produce ifrit offspring. Kasatha: Kasatha nomads prowl the Wasteland Suli: Sulis are the rare progeny of a human and a of Akasaat in itinerant bands, though they are genie that became trapped in the Aethera System.

Their territory is thousands of miles away Sylph: Sylphs are born to species who produce from Hierarchy-controlled regions of Akasaat, and offspring near the storm-wracked world of Seraos. These lizardfolk are acclimated to desert history with the lizardfolk and ratfolk of the environments and lack the swimming capabilities their Wasteland, existing in a tripartate alliance that shares kind usually possess, they are instead fleet of foot and art and resources.

Tengus are natural explorers and have a base speed of 40 feet. Lizardfolk trade with have quickly spread to Orbis Aurea thanks to the the human clans of the Crescent Tablelands, far from common shipping lanes connecting Akasaat and that Hierarchy-controlled territory, but frequently travel remote, frozen world. Tiefling: As aasimar, tieflings are usually the Oread: Oreads are infrequently born among progeny of a human and a living idol, though tieflings the native species of Akasaat.

Oreads born into are far less tolerated due to their obviously monstrous the Hierarchy are immediately registered at birth features and unusual origin. They are Undine: Appearing in large numbers on Orbis often subjected to experiments to determine what Aurea, undines are believed to possess extensive environmental conditions facilitated their birth.

Classes The Aethera Campaign Setting presents not only group known as the Protectorate, while on the Amrita multiple worlds and cultures to explore, but new Asteroid Belt that same character could be a hired ways to look at existing character classes from the mercenary working for a sprawling crime syndicate.

Pathfinder Roleplaying Game. Presented in this Societal roles across the setting are deeply entrenched chapter you will find an entirely new class called the in the concepts of capability and personal value, which cantor, a bard-like divine spellcaster that taps into the understandably causes friction among individuals who mysterious power of the living prophecy known as the refuse to be classified or quantified as a commodity.

In addition, this chapter contains dozens of new How your character interacts with the societal archetypes for the cantor and other existing classes, expectations of your class can be both a rewarding and Chapter 2 Classes. Aethera Campaign Setting. While each society has often more directly connected to the overarching differences in population of specific classes, players themes of the Aethera Campaign Setting than they may are exceptions to the norm.

While there may not be as be in other campaign settings. Instead, these unique As such, classes traditionally associated with determining their role in society.

A character who direct deific worship do not appear in the Aethera is a fighter in a Hierarchy city on Akasaat might be Campaign Setting.

These two classes, the cleric and assigned to work as a member of the law enforcement warpriest, are not supported with new rules or roles. However, a game master could decide to lift this restriction and allow players to use either of these classes, but it is up to the game master to determine how clerics and warpriests function in a world without gods.

Alternatively, such a character could be an interloper from outside of the Aethera System entirely. C antor The cantor sings the words of Creation that set the planets first spinning, plays the Music of the Spheres as heard by her ancestors or by her own ear this morning, and dances to the sublime rhythm of Fate itself. She hears when this music falls out of tune and uses her own harmonious voice to set it aright. This divine music is classified into hymns associated with the various planes of existence that have influence upon the material universe, and are most easily sensed by cantors who dwell in places touched by those planes such as the wood hymn commonly used In worlds with deities, hymns might be granted by deities tied to the appropriate plane.

Role: Cantors serve as spiritual guides and truth-seekers in various ways. While all use divine music to glean hints about the future and command the elements of reality to bring about or avert the futures they glimpse, their choice of hymns and cultural outlook might lead them to support adventurers on fateful journeys, find and neutralize sources of trouble and unrest before they get out of control, or seek power for themselves.

Alignment: Any. Hit Dice: d8. In addition, each character begins play with an outfit worth 10 gp or less. The following are class features of the cantor. She can cast any spell she knows at A cantor can cast only a certain number of spells of any time without preparing it ahead of time, assuming each spell level each day. Her base daily spell allotment she has not yet used up her allotment of spells per is given on Table 2— Unlike spells per day, the 4th 6 4 2 — — — —.

C antor choose to learn a new spell in place of one she already 11th 6 6 5 4 3 — — knows. The cantor may swap out 16th 6 6 6 5 5 4 2 only a single spell at any given level and must choose 17th 6 6 6 6 5 4 3 whether or not to swap the spell at the same time that 18th 6 6 6 6 5 4 4 A cantor may learn bard She can use this ability for a number of rounds per masterpiecesUM.

At each level A cantor cannot have more than one divine after 1st, a cantor can use divine performance for 2 performance in effect at one time. Because she must additional rounds per day. If Starting a divine performance is a standard action, she fails this check, the attempt still counts against her but it can be maintained each round as a free action. Changing a divine performance from one effect At 7th level, a cantor can start a divine performance to another requires the cantor to stop the previous as a move action instead of a standard action.

At 13th performance and start a new one as a standard action. Many round. Deaf creatures are immune to divine At 1st level, a cantor gains the divine performance performances with audible components. She adds the spells Countersong Su : At 1st level, a cantor learns to granted by that hymn to her list of spells known and counter magic effects that depend on sound, as the to her class spell list, if they are not already cantor bard ability.

She adds the class skill of that hymn to her list Fascinate Su : At 1st level, a cantor can use her of class skills. She also gains the verse for that hymn. Harmony of Fate Su : Once during this At 14th level, the cantor gains the superior verse for performance, as a free action the cantor can glimpse her chosen hymn. She must keep the new result they are not expended when cast and may be used even if it is worse than the old one.

She cannot reroll again. Orisons prepared using other spell slots, such as another of her rolls for 1 hour. At 7th level, the cantor can grant warnings to Verse: A cantor learns a number of bits of divine allies as well as herself.

As an immediate action, she music, called verses, which grant her powers or weaken can cause any ally within 30 feet who can hear her her foes.

At 2nd level, a cantor learns one verse. At performance to reroll an attack roll or saving throw 6th, 8th, 12th, 14th, 18th, and 20th levels, the cantor Once she has granted learns a new verse. A cantor can select from any of Unless otherwise noted, a cantor for 1 hour. She can cause any foe otherwise. The cantor must use a sound-based within 30 feet who can hear her performance to reroll performance, such as singing or an instrument, to an attack roll or saving throw, even after the results activate a verse.

A cantor can use a verse even while are declared, as an immediate action. Once she has maintaining a divine performance. All verses have the targeted a foe with this performance, she cannot target sonic descriptor and have no effect if their sound is that foe again for 1 hour. After affecting a Harmony of fate has audible components. She permanently memorizes otherwise. At 1st level, the cantor can use Abilities that improve the power of a domain, such feather fall at will as an immediate action.

At corresponding hymn. This verse all sonic or language-dependent effects. She must make level checks and concentration checks with harmony this selection each day when regaining her spell slots. While this feature is active, she gains the divine Ominous Invocation Su : The cantor can use ill performance granted by the hymn. She does not add omen APG at her caster level. C antor the future.

Reciting the mantra takes 1 minute, after Repertoire Verse: At 4th level, a cantor temporarily which the cantor gains the benefits of augury at her gains the use of the basic verse granted by each hymn caster level.

At 7th level, she may instead gain the she has currently chosen with the repertoire hymn benefits of divination. These effects require a verbal class feature.

At 10th level, the cantor additionally component but no others. Portentous Invocation Su : The cantor can grant an At 16th level, the cantor additionally gains the ally the ability to reroll one d20 roll per round for 1 superior verses from her repertoire hymns. This ability round. The ally must choose to reroll after the die is otherwise functions as the verse class feature. This Repertoire Spell: At 5th level, a cantor can cast any She must Skillful Harmony Su : The cantor can affect ability spend a spell slot as normal.

She can use this ability checks and skill checks with harmony of fate. At 8th level and every three levels Word of Channeling Su : The cantor can channel thereafter, she can use this ability one additional time energy as a cleric of her cantor level a number of per day. As normal, she must choose positive choose one of the following greater verses whenever or negative energy according to her alignment. The she could select a new verse.

As long as she maintains a divine performance number of allies within 30 feet with her ascendant from any hymn including repertoire hymns , her chant verse during a divine performance. Doing so channeled energy additionally has the effect of the causes the performance to cost 1 additional round appropriate portfolio darkness for shadow, death for of divine performance per round.

When the divine void, farming for wood, freedom for aether, knowledge performance ends or the targets leave the area, the for dawn, sun for light from the variant channeling effects of ascendant chant end for them.

The cantor rules in Pathfinder Roleplaying Game: Ultimate Magic must have the ascendant chant verse to select this the number of points of damage is not halved a verse. The them to life, as with breath of life. Only a living cantor cantor can target the same creature at will.

Any spellcaster that hears chant words from a variety of elemental hymns for the note from within 30 feet must succeed on a 1 round to produce the effects of control weather.

At 18th level, the cantor Dissonance of Consequence Su : Once per day, the can instead use storm of vengeance. Chapter 2 Classes. At 12th the cantor can change one of her repertoire hymns for level, the cantor can use this ability twice per day. Divine Medley: At 11th level, a cantor can begin a second divine performance while already maintaining Hymns The cantor must spend twice the usual number Each cantor must select from the following hymns.

She can reroll a rolls. At 5th level and every four levels thereafter, these single die roll as if performing harmony of fate. At bonuses increase by 1. Mantra of Lightness Hymn Verse : The cantor Swan Song Su : Once per day, the cantor can pour can create an effect similar to mage hand except that out her own life-force in an achingly beautiful song.

Verse of Seizing Greater Hymn Verse : The if a creature in this line was previously affected by this cantor can perform a telekinetic combat maneuver, as verse today. This verse can be used once per day per telekinesis. She uses her Wisdom modifier to determine five cantor levels. At 12th level, she adds dirty divine performance. All allies within 30 feet gain trick APG and steal APG to the list of combat maneuvers resist electricity 20 during the divine performance.

This resistance increases to 30 at 18th level. Affected Refrain of the Sphere Superior Hymn Verse : creatures can walk on air, similar to air walk, but The cantor can use this verse only during a divine cannot ascend. As an immediate action, the cantor can create an effect similar to telekinetic sphere that persists Dawn Hymn Plane: Evermorn. Hymns only so long as she concentrates.

This ability can be Planet: All. Class Skill: Survival. If the At 5th level Halting Reprise Hymn Verse : The cantor can and every four levels thereafter, these bonuses increase halt a target as temporal stasis for 1 round unless the by 1. If the Refrain of Purity Hymn Verse : The cantor can target was affected by a bardic performance or divine use this verse as a free action when beginning a divine performance in the previous round, it suffers a —4 performance.

Creatures and objects in the area of penalty on its saving throw. This allows any performance with haste for as long as the performance performance to be begun in an airless environment. At 5th level, the subjects are protected from inhaled Moonstruck Mantra Superior Hymn Verse : afflictions.

Once per day, the cantor can drive one creature Gusting Verse Greater Hymn Verse : This verse within 30 feet who can hear her to insanity as the creates a line of intense wind originating from the spell by singing the music of the time-lost Evermorn.

This is a mind- affecting effect. Earth Hymn Plane: Plane of Earth. Dream Hymn Planet: Akasaat. Plane: Dimension of Dreams. Planet: Kir-Sharaat. Enemies within 30 feet and causes earth and metal to surge and shift to shield of the cantor who can hear her suffer a —1 penalty them. For every 6 cantor Chapter 2 Classes. Those wearing or adjacent levels, the penalty increases by 1.

At 13th level, they move at half speed. A touched target is beginning of its turn each round as a free action. The sand, or stone worked or unworked. The cantor can protect her allies from devastating At 5th level, the target can regain the use of one attacks. As an immediate action, a cantor can reduce expended spell slot of a level lower than the maximum the damage dealt to an ally by an amount equal to level of spell they can cast.

An ally may only benefit from this within 30 feet to sleep as the spell with no HD limit hymn once per hour. An exhausted target divine performance. All allies within 30 feet gain suffers a —4 penalty on its saving throw. Affected cantor can trap a foe in a topsy-turvy reverie in which creatures gain a burrow speed of 5 feet and the earth foes seem to be friends and allies seem to be deadly glide ability of an earth elemental.

Plane: Positive Energy Plane. Planet: Ashra. Planet: All. Class Skill: Acrobatics. Class Skill: Heal. Spells: burning hands 1st , pyrotechnics 2nd , Spells: color spray 1st , discovery torch UC 2nd , fireball 3rd , fire shield 4th , fire seeds 5th , cure critical wounds 3rd , true seeing 4th , heal 5th incendiary cloud 6th.

If the aim and scorch foes. Allies within 30 feet morale bonus on Reflex saves. The target must levels thereafter. The target suffers 1d6 points of a divine performance. The effect ends with the At 5th level, the duration increases to 2 fire damage each subsequent round until it succeeds at hours per cantor level and the area becomes normal a Reflex save to put out the fire. She can target the same creature twice in the The cantor can bring down a pillar of burning light same day, and the fire can originate from the cantor upon an enemy within 30 feet, blinding the target or any ally subject to scherzo of flames.

At 12th level, for 1 round and dealing 1d6 points of damage for the cantor can spend both daily uses to cast contagious every two cantor levels, to a maximum of 10d6 points flame APG with the same modifications instead.

All allies within 30 feet gain maximum of 20d6 at 20th level. A successful Reflex fire resistance 20 during the divine performance. The cantor can revive an ally from the so. Plane: Negative Energy Plane. Planet: None space. New Perform Skill Unlock : Tap into cosmic harmonies that draw power from the elemental planes to create elemental blasts with music. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments.

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